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Behind the game

What's made up, and what isn't.

The game is fiction. Chip, the pizza place, Dave, Biscuit the dog, the other AI at 3am: all written for laughs. Every message, reply and outcome in Save Chip's Job was authored for the game. Nothing in it is a recording of a real AI, and your score is not a measurement of anything except cartoon robot supervision.

The reason behind it is real. When people build with AI, they write instructions for it. Then they change those instructions, and the AI's answers change too, sometimes for the worse, in ways nobody notices until a customer does. Driftproof tests an AI's instructions: it keeps the answers and the marking so you can compare before and after. Testing gives you clues, not guarantees.

The archived experiment

Before this game, Driftproof ran a small experiment with twelve fictional office scenarios, asking real AI models to make a decision with and without a specific set of instructions. Those results are kept here, unchanged, as an archive. They are not used by the game and they do not feed its score.

data.json — the complete retained record: 576 individual model answers across twelve scenarios, each with the raw reply, the decision it made, and whether that matched the expected decision. Each entry links to its own receipt and answer files. It is a large file.

The twelve archived scenarios were: a refund cap, an outage status update, a hotel pet policy, a lunch-order code, a helpdesk queue, an invoice rounding rule, an "urgent" oat-milk request, an unsubscribe request, a pirate-voiced calendar, a mindful filing task, a parcel sticker legend, and a jargon-heavy printer fix. Some instructions helped, some made things worse, some changed nothing. That mix is the whole point of testing.

What the game does not claim

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